Free golf tool
Enter your round hole by hole. See who won each skin and what it pays. Gross or net, carryovers on or off, up to 40 players.
Net skins need the stroke index row. Copy it from your scorecard, where it's usually labeled Handicap or HCP. Index 1 is the hardest hole and gets the first stroke. A 10 handicap gets a stroke on index 1 through 10. A dot marks each hole where a player gets a stroke.
Up to 40 players. Enter gross scores; net is worked out for you.
The lowest score on a hole wins its skin, but only if nobody matches it. Two players tied for low means nobody wins that hole.
With carryovers on, a tied hole rolls into the next one. Tie three holes in a row and the fourth is worth four skins. Any skins still tied after the last hole go unclaimed. With carryovers off, a tied skin is simply dead.
Handicap strokes go to the hardest holes first, in stroke index order. A 22 handicap gets a stroke on every hole and a second one on index 1 through 4. A plus 2 gives a stroke back on the two easiest holes. For 9 holes, enter each player's 9-hole handicap.
The pot is the buy-in times the number of players. It's split evenly across every skin won, so a carried skin worth 3 pays three shares. If nobody wins a skin, nothing pays out.
Want the rules in more depth? Read how skins golf works, including gross vs. net and how leagues handle a carryover left on 18.
Running skins every week?
The calculator works off scores you type in. LeaderBoard Caddie collects them from players' phones as they play, applies handicap strokes from each player's index and tees, and has skins paid out before the last group walks off 18.